- prompt: 新增全局运行时变量 {{.DataDir}}(服务端数据根目录 s.m.dir),
与 {{.Now}} 一样对所有 agent(planner/worker/mainagent/goals/chat 及自定义)可用;
各 Vars 结构体加 DataDir 字段并在渲染时填入根 workDir,globalPromptVars 登记以便
校验/UI 变量列表/预览识别(纯运行时变量,不入库,无需迁移)。
- trigger_merge_mode 默认 by_task→all(schema/config/后端兜底/前端初值同步)。
- seed_first_intent 默认 true→false(走标准先规划再执行);spawn_task 不再暴露该参数,
工具建任务一律 false。
66 lines
2.7 KiB
Go
66 lines
2.7 KiB
Go
package agent
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import (
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"bytes"
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"text/template"
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"time"
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)
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// PromptOverride, if set, returns the stored system-prompt template for an agent
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// key and whether one exists. The server wires it to the PG agent_prompts table.
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// When nil or no override exists, agents use their built-in default prompt — so
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// behavior is identical until a user edits a prompt in the UI.
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var PromptOverride func(agentKey string) (string, bool)
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// Prompt-variable structs — fields mirror each agent's catalog (docs §5a) so a
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// user template referencing a catalog variable renders; referencing anything else
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// fails template execution and falls back to the built-in default.
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type PlannerVars struct{ Goal, Scope, AssetSummary, DataDir, Now string }
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type WorkerVars struct{ ProxyAddr, WorkerName, DataDir, Now string }
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type MainVars struct{ Goal, AssetSummary, FindingsSummary, DataDir, Now string }
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type GoalsVars struct{ EngagementDescription, DataDir, Now string }
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// nowStr is the server-local wall-clock string exposed as the universal {{.Now}}
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// prompt variable. renderSystem runs on every agent turn/round, so this is fresh
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// each run — a prompt can subtract it from a fixed start stamp to reason about
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// elapsed time (e.g. a timed benchmark's "last N hours" window).
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func nowStr() string { return time.Now().Format("2006-01-02 15:04:05 MST") }
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// renderSystem returns the rendered system-prompt BODY (段 [A]) for agentKey.
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// Precedence: the DB-stored template (if any) over the built-in default template
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// (def). BOTH are Go templates now — the built-in default is seeded into the DB
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// verbatim, so the two paths render identically until a user edits the prompt.
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// Rendering always runs (def used to be pre-substituted plain text; it is now a
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// {{.Var}} template like the DB one). On any render error we fall back to the
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// default template, then to the raw default string — an agent never starts with a
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// half-rendered prompt. Callers append the code-owned tail (trafficTool / 中间产物
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// 输出规约) AFTER this, so those can't be edited away via the DB body.
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func renderSystem(agentKey, def string, vars any) string {
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tmpl := def
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if PromptOverride != nil {
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if t, ok := PromptOverride(agentKey); ok && t != "" {
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tmpl = t
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}
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}
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if out, err := renderTmpl(tmpl, vars); err == nil {
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return out
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}
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// DB template broke (e.g. references an out-of-catalog var) → code default.
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if out, err := renderTmpl(def, vars); err == nil {
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return out
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}
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return def
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}
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func renderTmpl(tmpl string, vars any) (string, error) {
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t, err := template.New("p").Option("missingkey=error").Parse(tmpl)
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if err != nil {
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return "", err
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}
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var b bytes.Buffer
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if err := t.Execute(&b, vars); err != nil {
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return "", err
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}
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return b.String(), nil
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}
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