package server import ( "context" "fmt" "log" "sort" "strconv" "strings" "github.com/Autumn-27/artex/agent" "github.com/Autumn-27/artex/db" ) type goalSpec struct { Text string VulnClass string } // launchTask runs the shared post-creation sequence for a task created via ANY // path (HTTP createTask 或 orchestration spawn_task),避免两处复制粘贴: // 1. seed 根资产,喂给事件驱动 loop; // 2. 可选种子意图,worker 免等首轮 planner 直接开跑; // 3. 后台异步做目标分解(发「第 0 轮目标拆解」round + LLM 分解步骤 + 逐条 goal,页面可见), // 分解完再 engine.Run —— 引擎在 goal 节点就绪后才启动,避免 planner 抢在 goal 之前跑的竞态。 // // 异步(goroutine)所以调用方立即返回,两条路径行为一致:秒建任务、后台拆目标。 func (s *Server) launchTask(t *Task, seedText string, seedFirstIntent bool) { s.seed(t, seedText) if seedFirstIntent { s.seedFirstIntent(t) } // 并发上限:满了就挂起排队(不做目标拆解、不启动引擎),由 reconcileConcurrency 补位启动。 if s.queueIfAtCapacity(t) { return } go s.startTaskEngine(t) } // startTaskEngine does the actual running work: 第0轮目标拆解 + 启动引擎循环。 // Shared by fresh launches and by the concurrency reconciler promoting a queued task. func (s *Server) startTaskEngine(t *Task) { s.engine.emitActivity(t, db.Activity{Worker: "planner", Kind: "round", Summary: "第 0 轮目标拆解"}) goals := s.createGoals(s.ctx, t, func(r db.Activity) { s.engine.emitActivity(t, r) }) for _, g := range goals { summary := g.Text if g.VulnClass != "" { summary = fmt.Sprintf("[%s] %s", g.VulnClass, g.Text) } s.engine.emitActivity(t, db.Activity{Worker: "planner", Kind: "text", Summary: summary}) } s.engine.Run(s.ctx, t) } // occupiesSlot reports whether a task counts against the concurrency cap: it is // live (not terminal), not queued, and not paused. A just-created / decomposing // task counts too (it will run momentarily). func (s *Server) occupiesSlot(t *Task) bool { if t == nil || t.Queued || isTerminalStatus(t.Status) { return false } return !t.Paused && !s.engine.IsPaused(t.ID) } // runningTaskCount counts tasks occupying a concurrency slot, excluding excludeID // (pass the candidate's id when deciding admission so it doesn't count itself). func (s *Server) runningTaskCount(excludeID string) int { n := 0 for _, t := range s.m.List() { if t.ID == excludeID { continue } if s.occupiesSlot(t) { n++ } } return n } // queueIfAtCapacity holds a task in the queued state when the concurrency cap is // enabled and already full. Returns true if the task was queued (caller must not // start it). No-op (false) when the feature is off or a slot is free. func (s *Server) queueIfAtCapacity(t *Task) bool { s.concMu.Lock() defer s.concMu.Unlock() enabled, limit := s.m.ConcurrencyLimit() if !enabled || s.runningTaskCount(t.ID) < limit { return false } if err := s.m.SetTaskQueued(t.ID, true); err != nil { log.Printf("[concurrency] task %s 置排队失败: %v", t.ID, err) return false // 落库失败宁可放它跑,也别静默丢任务 } t.Queued = true s.engine.emitActivity(t, db.Activity{Worker: "planner", Kind: "text", Summary: fmt.Sprintf("已排队:达到并发上限 %d,等待空位后自动开始", limit)}) log.Printf("[concurrency] task %s 排队(并发上限 %d)", t.ID, limit) return true } // reconcileConcurrency promotes queued tasks into free slots. Runs on every // scheduler tick. When the feature is disabled it releases ALL queued tasks; // when enabled it starts the oldest-queued tasks up to (limit - running). func (s *Server) reconcileConcurrency() { s.concMu.Lock() defer s.concMu.Unlock() var queued []*Task for _, t := range s.m.List() { if t.Queued && !isTerminalStatus(t.Status) { queued = append(queued, t) } } if len(queued) == 0 { return } // 最早排队的先启动。 sort.Slice(queued, func(i, j int) bool { return queued[i].CreatedAt < queued[j].CreatedAt }) enabled, limit := s.m.ConcurrencyLimit() slots := len(queued) // feature off → 全部放行 if enabled { if !s.engine.Ready() { return // 引擎未就绪(无 LLM):继续挂起,别空跑 } slots = limit - s.runningTaskCount("") } for _, t := range queued { if slots <= 0 { break } if err := s.m.SetTaskQueued(t.ID, false); err != nil { log.Printf("[concurrency] task %s 解除排队失败: %v", t.ID, err) continue } t.Queued = false log.Printf("[concurrency] task %s 出队启动", t.ID) go s.startTaskEngine(t) slots-- } } // reviveTask 让一个已停下的任务重新跑起来:把终态(done/failed/timeout)拉回 running、 // 解除暂停,并(重)启动引擎循环 + 唤醒。已在 running 且未暂停的任务:只剩 Run 里的一次 // Notify,近乎无副作用。用于「主 agent set_goals 新增目标」和「重跑 blocked 意图」两处。 // // 为什么必须显式复活:planner/worker 循环的终态门(engine.go)会吞掉普通 notify——光改 // 图 + Notify 唤不醒已判完成的任务;重启后终态任务的 goroutine 也可能已不在,故还要 Run。 func (s *Server) reviveTask(t *Task) { if t == nil { return } // 排队中的任务不复活启动——它本就等待并发空位,交给 reconcileConcurrency。 if t.Queued { return } // 终态 → 拉回 running(SetTaskStatus 会清 completed_at 并同步内存 handle 的 Status, // 使 planner/worker 循环的终态门放行)。 if isTerminalStatus(t.Status) { if err := s.m.SetTaskStatus(t.ID, "running"); err != nil { log.Printf("[revive] task %s 置 running 失败: %v", t.ID, err) } } // 确保引擎循环存活:已 started 只会 Notify;未 started(重启后未恢复的终态任务)则重起循环。 s.engine.Run(s.ctx, t) // 暂停中 → 解除暂停(清引擎内存态 + Notify),并持久化 paused=false(存活过重启)。 if t.Paused || s.engine.IsPaused(t.ID) { s.engine.Resume(t) t.Paused = false if err := s.m.SetTaskPaused(t.ID, false); err != nil { log.Printf("[revive] task %s 解除暂停失败: %v", t.ID, err) } } } // createGoals materializes the goal node(s) under the task root (rel objective). // Decomposition is done ENTIRELY by the LLM (the project requires an LLM). There is // no rule-based fallback splitter — it only ever produced garbage (shredded URLs, // meaningless 2-way splits). If the LLM yields nothing (an error), the raw task goal // is used verbatim as a single goal so the task still has something to judge against. // Returns the seeded specs so callers can emit activity records for them. // emit, when non-nil, is forwarded to DecomposeGoals so LLM steps are visible in the UI. func (s *Server) createGoals(ctx context.Context, t *Task, emit func(db.Activity)) []goalSpec { // Use the SAME LLM the task runs on (its pinned profile, else the active profile), // NOT agent.FromEnv() — the LLM is configured via the UI (DB profile), not env vars, // so FromEnv returned empty and every task silently fell back to the crude rule // splitter (which shredded URLs / made meaningless 2-way splits). var specs []goalSpec if cfg, ok := s.goalsLLMConfig(t); ok { var as *db.AssetStore if s.m != nil { as = s.m.Assets() } taskID, _ := strconv.ParseInt(t.ID, 10, 64) // DecomposeGoals persists each decomposed goal via the set_goals tool straight // into t.Store; it returns the specs it wrote so we can emit activity + spot the // empty (LLM error / no provider) case below. No write-back needed here anymore. for _, g := range agent.DecomposeGoals(ctx, cfg, s.m.dir, t.Goal, t.Description, as, t.Store, taskID, emit) { if strings.TrimSpace(g.Text) != "" { specs = append(specs, goalSpec{Text: g.Text, VulnClass: g.VulnClass}) } } } if len(specs) == 0 { // No decomposed goals (LLM error / no provider): use the raw task goal verbatim // as a single goal so the task still has something to judge against. This is the // only path that writes here — decomposed goals are already persisted by the tool. if g := strings.TrimSpace(t.Goal); g != "" { log.Printf("[goals] task %s: LLM 目标拆解无产出,回退为「原始目标作为单目标」", t.ID) origin, _ := t.Store.OriginFactID() id, _ := t.Store.AddNode(db.KindGoal, map[string]any{"text": g}, 0, "open", "system", nil) if origin > 0 && id > 0 { _ = t.Store.Link(origin, db.RelSpawns, id) // goal descends from the task root (origin fact) } specs = []goalSpec{{Text: g}} } } return specs } // goalsLLMConfig resolves the LLM config for goal decomposition by the standard // precedence: the goals agent's own binding → the task's pinned profile → the global // active profile (same source the engine runs on). func (s *Server) goalsLLMConfig(t *Task) (agent.Config, bool) { var pin *int64 if t != nil { pin = t.LLMProfileID } if eff := s.effectiveProfileForAgent("goals", pin); eff != nil { if cfg, ok := s.loadProfileConfig(*eff); ok { return cfg, true } } return s.loadLLMConfig() }