重构 worker 对话:复用 resume 机制,改专属 goroutine 运行

把「给运行中 Worker 发消息调方向」从自建的介入持久化协议,改为复用
已有的暂停/恢复 + transcript resume 能力,实现与主 Agent chat 一致。

- 拆 runWorkerStep:抽出 runIntent(执行+善后),池子与消息路径共用一份
  善后逻辑;新增 runDetachedIntent,把意图 paused→running(不经 frontier)
  并在专属 goroutine 里直接跑,用户消息不受 3 槽池限制、随发随跑。
- 精简 sendWorkerMessage handler:校验 + emit 用户活动 + 专属运行;消息经
  ExecuteWithMessage 作为下一轮输入注入,request_id 仅做 transcript 去重。
- 删除介入 DB 协议与 15 处 activity 查询过滤(回退 exploration.go)、
  directedClaims 调度屏障、RecoverWorkerMessages 恢复、workerWake/waitWorker、
  AbortWorkIntervenedByUser。无 DB schema 改动。
- 前端:保留消息框,恢复「直接继续」(resume)按钮;发送改由 SSE 承载,
  去掉乐观插入。
- 取舍(低频可接受):消息仅存内存,不做崩溃恢复;发消息时该任务可能瞬时
  超并发 1 个 worker。

净改动 9 文件 +583/-46(原 PR 15 文件 +1940/-72)。
This commit is contained in:
Autumn-27 committed 2026-08-31 09:00:21 -04:00
1 parent ff493ae42b
commit c9bf534818
14 files changed
+237 -1568

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@@ -1336,14 +1336,7 @@ export function SessionsTab({ taskId }: { taskId: string }) {
function sendWorkerChat() {
const intentId = active.intent_id;
const message = workerMessage.trim();
if (
!intentId ||
active.inherited ||
(active.status !== "paused" && active.status !== "pending") ||
workerMessageSending ||
!message
)
return;
if (!intentId || active.inherited || active.status !== "paused" || workerMessageSending || !message) return;
if (workerMessageCharCount(message) > MAX_WORKER_MESSAGE_CHARS) {
toast.error(`消息不能超过 ${MAX_WORKER_MESSAGE_CHARS} 个字符`);
return;
@@ -1354,23 +1347,8 @@ export function SessionsTab({ taskId }: { taskId: string }) {
api
.sendWorkerMessage(taskId, intentId, message, requestId)
.then((result) => {
const sentAt = new Date().toISOString();
const activity: Activity = {
seq: result.activity_seq,
intent_id: intentId,
worker: "user",
ts: sentAt,
kind: "user",
summary: message,
detail: message,
};
patchStore(`intent:${intentId}`, (state) => ({
...state,
items: mergeBySeq(state.items, [activity]),
lastTs: sentAt,
loaded: true,
unread: 0,
}));
// The server records the user turn and streams the run over SSE, so there is
// no optimistic insert: the message and the continuation arrive live.
patchIntentState(intentId, result.state);
setWorkerMessage("");
setWorkerMessageRequestId("");
@@ -1788,7 +1766,7 @@ export function SessionsTab({ taskId }: { taskId: string }) {
</div>
) : active.role === "worker" &&
!active.inherited &&
(active.status === "running" || active.status === "paused" || active.status === "pending") ? (
(active.status === "running" || active.status === "paused") ? (
<div className="border-t p-3">
<InputGroup className="min-h-9 has-disabled:opacity-100">
<InputGroupTextarea
@@ -1835,21 +1813,33 @@ export function SessionsTab({ taskId }: { taskId: string }) {
)}
</InputGroupButton>
) : (
<InputGroupButton
className="ml-auto"
size="icon-xs"
variant="default"
onClick={sendWorkerChat}
disabled={
workerMessageSending ||
!workerMessage.trim() ||
workerMessageCharCount(workerMessage) > MAX_WORKER_MESSAGE_CHARS
}
title="发送消息"
aria-label="发送消息"
>
{workerMessageSending ? <Spinner /> : <ArrowUpIcon />}
</InputGroupButton>
<>
<InputGroupButton
className="ml-auto"
size="xs"
variant="ghost"
onClick={() => void controlWorker(active, "resume")}
disabled={controllingIntent === active.intent_id || workerMessageSending}
title="不发消息,直接继续执行"
aria-label="直接继续执行"
>
{controllingIntent === active.intent_id ? <Loader2Icon className="animate-spin" /> : "直接继续"}
</InputGroupButton>
<InputGroupButton
size="icon-xs"
variant="default"
onClick={sendWorkerChat}
disabled={
workerMessageSending ||
!workerMessage.trim() ||
workerMessageCharCount(workerMessage) > MAX_WORKER_MESSAGE_CHARS
}
title="发送消息"
aria-label="发送消息"
>
{workerMessageSending ? <Spinner /> : <ArrowUpIcon />}
</InputGroupButton>
</>
)}
</InputGroupAddon>
</InputGroup>