feat(llm): LLM 配置轮询(故障转移),某个配置没额度/失效时自动切下一个
默认关闭。开启后「未指定模型」的 agent 在当前配置不可用(402 余额不足 /
401 key 失效 / 429 限流 / 5xx)时自动切到下一个配置;agent 绑定或任务 pin
了配置的默认不轮询(绑定即独占,可由 llm_pool_bind_fallback 打开兜底)。
链序 = 激活配置 + 其余按 priority DESC,排除 pool_exclude 的。只给
llm_profiles 加两列,不引入关联表,所以 agents/tasks/conversations 对
llm_profile_id 的四处引用一行未改。
核心约束:只在本次调用尚未 yield 出任何事件时切换成员。已经吐出
text_delta / tool_use_start 后中途断流一律原样上抛(交给 agentcore 的
resume),否则重发同一 request 会重复输出、污染会话历史。SDK 的 doStream
保证 4xx/5xx 在读 body 前返回,所以目标场景都落在这个安全窗口内。
context.Canceled / DeadlineExceeded 绝不触发切换——那是用户取消或任务
超时,误判会白烧备用 key 并污染 a6bd180 的终止原因诊断。400 也不切
(请求本身有问题,换模型结果一样)。
熔断:402/401/403/404 一次即熔断,429/5xx/网络错误连续 3 次;冷却
60s→5min→30min 退避,到期半开试探,成功清零。Registry 是进程级的,独立
于 provider 缓存,重建链路不丢状态,且全进程共享(A 任务撞见的 402,B 任务
立刻知道)。状态旁路落库,重启只恢复尚未到期的冷却窗口。
上下文窗口装不下当前请求的成员直接跳过(必然 400),不把主力模型的窗口
压到全链最小值。全员熔断时仍探链首,不让引擎停摆。
Pool 包在 llmrec 外面、每个成员自带 recorder,失败调用会以 status=error
+ 正确的 profile 名进 llm_records;切换/熔断走 log.Printf,自动出现在
系统日志页。
顺带修两个既有问题:
- DecomposeGoals 原本自己 NewProvider(),绕过限速器/录制/轮询,且每个
任务新建一个实例——改为由 server 传入共享 provider
- saveLLMConfig 会把 priority/pool_exclude 重置为零值
前端:LLM 页新增轮询卡片(总开关/兜底开关/实际链路顺序/健康徽章/冷却
倒计时/立即恢复),配置编辑区加优先级与「不参与轮询」。
只有一个配置时链长度为 1,poolChain 返回 nil 走裸 provider,行为与开关
打开前完全一致。设计见 docs/LLM轮询设计.md。
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@@ -2,7 +2,17 @@
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import * as React from "react";
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import { Loader2Icon, PlugZapIcon, PlusIcon, RefreshCwIcon, SaveIcon, StarIcon, Trash2Icon } from "lucide-react";
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import {
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Loader2Icon,
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PlugZapIcon,
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PlusIcon,
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RefreshCwIcon,
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RotateCcwIcon,
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SaveIcon,
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StarIcon,
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Trash2Icon,
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ZapIcon,
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} from "lucide-react";
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import { toast } from "sonner";
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import { Badge } from "@/components/ui/badge";
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@@ -23,8 +33,9 @@ import { Label } from "@/components/ui/label";
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import { Popover, PopoverContent, PopoverTrigger } from "@/components/ui/popover";
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import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "@/components/ui/select";
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import { Separator } from "@/components/ui/separator";
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import { Switch } from "@/components/ui/switch";
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import { api } from "@/lib/api";
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import type { LLMProfile } from "@/lib/types";
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import type { LLMPoolStatus, LLMProfile } from "@/lib/types";
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import { cn } from "@/lib/utils";
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// 思考强度档位(仅在开关打开时生效)。
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@@ -48,6 +59,203 @@ const toStore = (mode: ThinkMode, effort: string) => (mode === "on" ? effort : m
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const modeFromStore = (v?: string): ThinkMode => (!v ? "none" : v === "off" ? "off" : "on");
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const effortFromStore = (v?: string) => (v && v !== "off" ? v : "high");
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// 熔断状态 → 徽章样式。degraded 是「在失败但还没到熔断阈值」的中间态。
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const STATE_BADGE: Record<string, { label: string; cls: string }> = {
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ok: { label: "正常", cls: "border-emerald-500/50 text-emerald-600 dark:text-emerald-400" },
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degraded: { label: "异常", cls: "border-amber-500/50 text-amber-600 dark:text-amber-400" },
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tripped: { label: "已熔断", cls: "border-destructive/50 text-destructive" },
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};
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function cooldownText(secs: number) {
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if (secs <= 0) return "";
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if (secs < 60) return `${secs}s`;
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return `${Math.ceil(secs / 60)}min`;
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}
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// PoolCard 是轮询功能的总控:主开关、绑定兜底开关,以及后端算出来的**实际**链路顺序。
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// 顺序预览很关键——「激活 + 优先级 + 不参与轮询」三个因素叠加后,光看单张配置卡片
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// 是猜不出真实顺序的。
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function PoolCard({ refreshKey }: { refreshKey: number }) {
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const [pool, setPool] = React.useState<LLMPoolStatus | null>(null);
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const [busy, setBusy] = React.useState(false);
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const load = React.useCallback(async () => {
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try {
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setPool(await api.llmPool());
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} catch {
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/* ignore */
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}
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}, []);
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// biome-ignore lint/correctness/useExhaustiveDependencies: refreshKey is a prop — bumping it is exactly how the parent asks for a refetch after a profile edit
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React.useEffect(() => {
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void load();
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}, [load, refreshKey]);
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// 冷却倒计时是后端算的剩余秒数,定时拉一次让它走起来(只在有熔断时才轮询)。
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React.useEffect(() => {
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if (!pool?.enabled || !pool.chain.some((m) => m.state !== "ok")) return;
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const t = setInterval(() => void load(), 10_000);
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return () => clearInterval(t);
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}, [pool, load]);
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async function toggle(patch: { llm_pool_enabled?: boolean; llm_pool_bind_fallback?: boolean }) {
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if (busy) return;
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setBusy(true);
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try {
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await api.setSettings(patch);
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await load();
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if (patch.llm_pool_enabled !== undefined) {
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toast.success(patch.llm_pool_enabled ? "已开启 LLM 轮询" : "已关闭 LLM 轮询");
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} else {
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toast.success("已更新绑定兜底设置");
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}
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} catch (e) {
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toast.error(`设置失败:${(e as Error).message}`);
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} finally {
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setBusy(false);
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}
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}
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async function recover(id?: string) {
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try {
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setPool(await api.resetLLMPool(id));
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toast.success(id ? "已恢复该配置" : "已恢复全部配置");
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} catch (e) {
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toast.error(`恢复失败:${(e as Error).message}`);
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}
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}
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const enabled = pool?.enabled ?? false;
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// 链路顺序 = 后端返回的顺序;不参与轮询的配置仍会列出(灰显并标注),
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// 这样用户能看见「它为什么不在队列里」,而不是凭空消失。
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const chain = pool?.chain ?? [];
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const inChain = chain.filter((m) => m.active || !m.excluded);
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const tripped = chain.filter((m) => m.state === "tripped");
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return (
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<Card>
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<CardHeader className="has-data-[slot=card-action]:grid-cols-[1fr_auto]">
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<CardTitle className="flex items-center gap-2">
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<ZapIcon className="size-4" /> LLM 轮询 · 故障转移
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</CardTitle>
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<CardDescription>
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开启后,<b>未指定模型</b>的 Agent 在当前配置不可用(余额不足 / Key 失效 / 限流 /
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服务异常)时自动切换到下一个配置。 指定了模型的 Agent 与任务默认不参与轮询。
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</CardDescription>
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<CardAction className="self-center">
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<Switch
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checked={enabled}
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disabled={busy}
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onCheckedChange={(v) => void toggle({ llm_pool_enabled: v })}
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aria-label="LLM 轮询开关"
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/>
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</CardAction>
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</CardHeader>
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{enabled && (
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<CardContent className="grid gap-4">
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<div className="flex items-center justify-between gap-4 rounded-lg border p-3">
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<div className="grid gap-0.5">
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<Label className="text-sm">指定模型失败时也兜底</Label>
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<p className="text-muted-foreground text-xs">
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默认关闭:Agent 或任务指定了某个配置就只用它,失败即失败(不会悄悄换成别的模型)。
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开启后,指定的配置失败时也会回落到下面的轮询链。
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</p>
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</div>
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<Switch
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checked={pool?.bind_fallback ?? false}
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disabled={busy}
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onCheckedChange={(v) => void toggle({ llm_pool_bind_fallback: v })}
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aria-label="绑定配置失败兜底开关"
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/>
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</div>
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<div className="grid gap-2">
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<div className="flex items-center justify-between">
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<Label className="text-sm">轮询顺序</Label>
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{tripped.length > 0 && (
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<Button size="sm" variant="ghost" onClick={() => void recover()}>
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<RotateCcwIcon /> 全部恢复
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</Button>
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)}
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</div>
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{inChain.length < 2 && (
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<p className="text-muted-foreground text-xs">
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当前只有 {inChain.length} 个可用配置,轮询不会生效——至少需要 2 个已填 API Key 且参与轮询的配置。
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</p>
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)}
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<div className="grid gap-2">
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{chain.map((m) => {
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const badge = STATE_BADGE[m.state] ?? STATE_BADGE.ok;
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const order =
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m.excluded && !m.active ? null : inChain.findIndex((x) => x.profile_id === m.profile_id) + 1;
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return (
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<div
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key={m.profile_id}
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className={cn(
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"flex flex-wrap items-center gap-x-3 gap-y-1 rounded-lg border p-2.5 text-sm",
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m.excluded && !m.active && "opacity-55",
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m.state === "tripped" && "border-destructive/40",
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)}
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>
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<span className="w-6 shrink-0 text-center font-mono text-muted-foreground text-xs">
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{order ?? "—"}
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</span>
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<span className="font-medium">{m.name}</span>
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<code className="truncate font-mono text-muted-foreground text-xs">{m.model}</code>
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{m.active && (
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<Badge variant="outline" className="border-amber-400/50 text-amber-500">
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激活
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</Badge>
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)}
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{m.excluded && !m.active && <Badge variant="outline">不参与轮询</Badge>}
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{!m.active && <span className="text-muted-foreground text-xs">优先级 {m.priority}</span>}
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<div className="ml-auto flex items-center gap-2">
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{m.state === "tripped" && m.cooldown_secs > 0 && (
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<span className="text-muted-foreground text-xs">冷却 {cooldownText(m.cooldown_secs)}</span>
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)}
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{m.state === "degraded" && (
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<span className="text-muted-foreground text-xs">连续失败 {m.fails} 次</span>
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)}
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<Badge variant="outline" className={badge.cls}>
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{badge.label}
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</Badge>
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{m.state !== "ok" && (
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<Button
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size="icon"
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variant="ghost"
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className="size-7"
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aria-label="立即恢复"
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title="立即恢复:清除熔断,下次调用重试该配置"
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onClick={() => void recover(m.profile_id)}
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>
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<RotateCcwIcon className="size-3.5" />
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</Button>
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)}
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</div>
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{m.last_error && (
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<p className="w-full truncate font-mono text-muted-foreground text-xs" title={m.last_error}>
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{m.last_error}
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</p>
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)}
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</div>
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);
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})}
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{chain.length === 0 && (
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<div className="rounded-lg border border-dashed p-4 text-center text-muted-foreground text-sm">
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暂无配置
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</div>
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)}
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</div>
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<p className="text-muted-foreground text-xs">
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激活配置恒为第 1 顺位,其余按优先级从高到低。某个配置失败后进入冷却(60s → 5min → 30min),
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冷却期内被跳过;恢复后自动切回。上下文窗口装不下当前请求的配置会被跳过。
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</p>
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</div>
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</CardContent>
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)}
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</Card>
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);
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}
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function NewProfileDialog({ onCreated }: { onCreated: (id: string) => void }) {
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const [open, setOpen] = React.useState(false);
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const [name, setName] = React.useState("");
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@@ -61,6 +269,8 @@ function NewProfileDialog({ onCreated }: { onCreated: (id: string) => void }) {
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const [cw, setCw] = React.useState("0");
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const [thinkMode, setThinkMode] = React.useState<ThinkMode>("none");
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const [effort, setEffort] = React.useState("high");
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const [priority, setPriority] = React.useState("0");
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const [poolExclude, setPoolExclude] = React.useState(false);
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const [models, setModels] = React.useState<string[]>([]);
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const [loadingModels, setLoadingModels] = React.useState(false);
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const [modelsOpen, setModelsOpen] = React.useState(false);
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@@ -77,6 +287,8 @@ function NewProfileDialog({ onCreated }: { onCreated: (id: string) => void }) {
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setCw("0");
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setThinkMode("none");
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setEffort("high");
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setPriority("0");
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setPoolExclude(false);
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setModels([]);
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setModelsOpen(false);
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}
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@@ -118,6 +330,8 @@ function NewProfileDialog({ onCreated }: { onCreated: (id: string) => void }) {
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rate_per_minute: Number(rpm) || 0,
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context_window_k: Number(cw) || 0,
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reasoning_effort: toStore(thinkMode, effort),
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priority: Number(priority) || 0,
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pool_exclude: poolExclude,
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});
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toast.success(`已新建 Profile:${name.trim()}(在列表中「设为激活」以启用)`);
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reset();
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@@ -275,12 +489,39 @@ function NewProfileDialog({ onCreated }: { onCreated: (id: string) => void }) {
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/>
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</div>
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</div>
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<div className="grid gap-3 rounded-lg border p-3">
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<div className="flex items-center justify-between gap-4">
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<div className="grid gap-0.5">
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<Label htmlFor="np-priority" className="text-sm">
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轮询优先级
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</Label>
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<p className="text-muted-foreground text-xs">数字越大越先被选中;激活配置恒为第 1 顺位。</p>
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</div>
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<Input
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id="np-priority"
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type="number"
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className="w-24 shrink-0"
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value={priority}
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onChange={(e) => setPriority(e.target.value)}
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/>
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</div>
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<div className="flex items-center justify-between gap-4 border-t pt-3">
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<div className="grid gap-0.5">
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<Label className="text-sm">不参与轮询</Label>
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<p className="text-muted-foreground text-xs">
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开启后不会被当作故障转移目标(仍可被 Agent / 任务显式指定使用)。
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</p>
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</div>
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<Switch checked={poolExclude} onCheckedChange={setPoolExclude} aria-label="不参与轮询" />
|
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</div>
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</div>
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<div className="grid gap-3 rounded-lg border p-3">
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<div className="flex items-center justify-between gap-4">
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<div className="grid gap-0.5">
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<Label className="text-sm">思考模式 · Extended Thinking</Label>
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<p className="text-muted-foreground text-xs">
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不发送=不带思考字段(兼容 MiniMax 等不支持该字段的模型);显式关闭=发 disabled(默认开思考的模型才需要);开启=先推理再作答。
|
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不发送=不带思考字段(兼容 MiniMax 等不支持该字段的模型);显式关闭=发
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disabled(默认开思考的模型才需要);开启=先推理再作答。
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</p>
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</div>
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<Select value={thinkMode} onValueChange={(v) => setThinkMode(v as ThinkMode)}>
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@@ -344,6 +585,10 @@ export default function LLMPage() {
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const [cw, setCw] = React.useState("0"); // 上下文窗口(K tokens);0=默认200K
|
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const [thinkMode, setThinkMode] = React.useState<ThinkMode>("none");
|
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const [effort, setEffort] = React.useState("high");
|
||||
const [priority, setPriority] = React.useState("0"); // 轮询顺位;越大越先
|
||||
const [poolExclude, setPoolExclude] = React.useState(false); // true=不作为故障转移目标
|
||||
// 任何 profile 的改动都可能改变轮询链的形状,用它触发 PoolCard 重新拉取。
|
||||
const [poolKey, setPoolKey] = React.useState(0);
|
||||
const [testing, setTesting] = React.useState(false);
|
||||
const [models, setModels] = React.useState<string[]>([]);
|
||||
const [loadingModels, setLoadingModels] = React.useState(false);
|
||||
@@ -353,6 +598,7 @@ export default function LLMPage() {
|
||||
try {
|
||||
const ps = await api.llmProfiles();
|
||||
setProfiles(ps);
|
||||
setPoolKey((k) => k + 1); // 链路顺序可能变了,让 PoolCard 重拉
|
||||
setSelectedId((prev) => {
|
||||
if (prev && ps.some((p) => p.id === prev)) return prev;
|
||||
return ps.find((p) => p.is_default)?.id ?? ps[0]?.id ?? null;
|
||||
@@ -380,6 +626,8 @@ export default function LLMPage() {
|
||||
setCw(String(selected.context_window_k ?? 0));
|
||||
setThinkMode(modeFromStore(selected.reasoning_effort));
|
||||
setEffort(effortFromStore(selected.reasoning_effort));
|
||||
setPriority(String(selected.priority ?? 0));
|
||||
setPoolExclude(selected.pool_exclude ?? false);
|
||||
setApiKey("");
|
||||
setKeyHint(selected.api_key_hint ?? "");
|
||||
}, [selected]);
|
||||
@@ -389,13 +637,7 @@ export default function LLMPage() {
|
||||
setLoadingModels(true);
|
||||
setModels([]);
|
||||
try {
|
||||
const r = await api.fetchLLMModels(
|
||||
format,
|
||||
baseUrl,
|
||||
apiKey,
|
||||
proxy,
|
||||
selectedId ? Number(selectedId) : undefined,
|
||||
);
|
||||
const r = await api.fetchLLMModels(format, baseUrl, apiKey, proxy, selectedId ? Number(selectedId) : undefined);
|
||||
if (r.ok && r.models && r.models.length > 0) {
|
||||
setModels(r.models);
|
||||
setModelsOpen(true);
|
||||
@@ -457,6 +699,8 @@ export default function LLMPage() {
|
||||
rate_per_minute: Number(rpm) || 0,
|
||||
context_window_k: Number(cw) || 0,
|
||||
reasoning_effort: toStore(thinkMode, effort),
|
||||
priority: Number(priority) || 0,
|
||||
pool_exclude: poolExclude,
|
||||
});
|
||||
toast.success(selected?.is_default ? "已保存,激活配置即时生效,无需重启" : "已保存");
|
||||
setApiKey("");
|
||||
@@ -498,6 +742,7 @@ export default function LLMPage() {
|
||||
<p className="text-muted-foreground text-sm">全 Agent 共享的格式 / 模型 / 限速配置</p>
|
||||
</div>
|
||||
<div className="flex flex-1 flex-col gap-4 md:gap-6">
|
||||
<PoolCard refreshKey={poolKey} />
|
||||
<div className="grid grid-cols-1 gap-4 md:gap-6 lg:grid-cols-3">
|
||||
<Card className="lg:order-2 lg:col-span-2">
|
||||
<CardHeader>
|
||||
@@ -572,7 +817,10 @@ export default function LLMPage() {
|
||||
</Button>
|
||||
</PopoverTrigger>
|
||||
{models.length > 0 && (
|
||||
<PopoverContent className="max-h-72 w-72 gap-0 overflow-y-auto overscroll-contain p-1" align="end">
|
||||
<PopoverContent
|
||||
className="max-h-72 w-72 gap-0 overflow-y-auto overscroll-contain p-1"
|
||||
align="end"
|
||||
>
|
||||
{models.map((m) => (
|
||||
<button
|
||||
key={m}
|
||||
@@ -657,12 +905,44 @@ export default function LLMPage() {
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div className="grid gap-3 rounded-lg border p-3">
|
||||
<div className="flex items-center justify-between gap-4">
|
||||
<div className="grid gap-0.5">
|
||||
<Label htmlFor="priority" className="text-sm">
|
||||
轮询优先级
|
||||
</Label>
|
||||
<p className="text-muted-foreground text-xs">
|
||||
数字越大越先被选中;激活配置恒为第 1
|
||||
顺位,与本值无关。相同优先级的配置会轮流打头,天然分摊额度。
|
||||
</p>
|
||||
</div>
|
||||
<Input
|
||||
id="priority"
|
||||
type="number"
|
||||
className="w-24 shrink-0"
|
||||
value={priority}
|
||||
onChange={(e) => setPriority(e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
<div className="flex items-center justify-between gap-4 border-t pt-3">
|
||||
<div className="grid gap-0.5">
|
||||
<Label className="text-sm">不参与轮询</Label>
|
||||
<p className="text-muted-foreground text-xs">
|
||||
开启后不会被当作故障转移目标(仍可被 Agent / 任务显式指定使用)。 适合「只给某个 Agent
|
||||
专用、不希望别人失败时烧掉」的昂贵配置。
|
||||
</p>
|
||||
</div>
|
||||
<Switch checked={poolExclude} onCheckedChange={setPoolExclude} aria-label="不参与轮询" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="grid gap-3 rounded-lg border p-3">
|
||||
<div className="flex items-center justify-between gap-4">
|
||||
<div className="grid gap-0.5">
|
||||
<Label className="text-sm">思考模式 · Extended Thinking</Label>
|
||||
<p className="text-muted-foreground text-xs">
|
||||
不发送=不带思考字段(兼容 MiniMax 等不支持该字段的模型);显式关闭=发 disabled(默认开思考的模型才需要);开启=先推理再作答。
|
||||
不发送=不带思考字段(兼容 MiniMax 等不支持该字段的模型);显式关闭=发
|
||||
disabled(默认开思考的模型才需要);开启=先推理再作答。
|
||||
</p>
|
||||
</div>
|
||||
<Select value={thinkMode} onValueChange={(v) => setThinkMode(v as ThinkMode)}>
|
||||
@@ -780,6 +1060,8 @@ export default function LLMPage() {
|
||||
{p.reasoning_effort && (
|
||||
<span>思考 {p.reasoning_effort === "off" ? "关" : p.reasoning_effort}</span>
|
||||
)}
|
||||
{!p.is_default &&
|
||||
(p.pool_exclude ? <span>不参与轮询</span> : <span>优先级 {p.priority ?? 0}</span>)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in new issue
Block a user