feat: 出错(blocked)意图可一键重跑 + 概览页按钮
worker 因 LLM 网络/连接等错误 model_error 收场、耗尽引擎层 2 次自动重试后意图标
blocked,此前无手动恢复入口。现支持一键重跑:置回 open→worker 重新认领、从头再跑
(已写回图谱的 fact/finding/asset 保留);任务若已终态/暂停会自动复活。
- db: ReopenIntent(blocked/exhausted/stopped→open)、ReopenBlockedIntents(批量 blocked→open)。
- server: resumeTaskForGoal 泛化为 reviveTask(set_goals 与重跑复用同一复活逻辑);
新增 POST /tasks/{id}/intents/{iid}/rerun 与 /tasks/{id}/intents/rerun-blocked,
reopen 后 reviveTask 确保 worker 循环存活并重认领。
- web: api.rerunIntent/rerunBlocked;概览页新增「被拦/出错意图」卡片,每条「重跑」+
顶部「全部重跑」,乐观更新 + 3s 轮询兜底。
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@@ -220,6 +220,35 @@ WHERE exploration_id=$1 AND kind='intent' AND state='running'`, s.expID)
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return n, nil
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}
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// ReopenIntent flips ONE not-successfully-finished intent (blocked/exhausted/stopped)
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// back to 'open' so a worker re-claims and re-runs it from scratch (graph writes it
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// already produced stay). done/open/running are left untouched. Returns whether a row
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// changed (false = intent absent or not in a rerunnable state). Used by the "重跑" button.
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func (s *ExplorationStore) ReopenIntent(id int64) (bool, error) {
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res, err := s.db.Exec(`UPDATE exploration_nodes
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SET state='open', completed_at=NULL
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WHERE id=$1 AND exploration_id=$2 AND kind='intent'
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AND state IN ('blocked','exhausted','stopped')`, id, s.expID)
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if err != nil {
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return false, err
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}
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n, _ := res.RowsAffected()
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return n > 0, nil
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}
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// ReopenBlockedIntents flips EVERY 'blocked' intent in this exploration back to 'open'
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// (batch rerun after e.g. an LLM/network outage that blocked many at once). Returns the
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// number reopened. Workers re-run each from scratch; kept graph writes remain.
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func (s *ExplorationStore) ReopenBlockedIntents() (int64, error) {
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res, err := s.db.Exec(`UPDATE exploration_nodes SET state='open', completed_at=NULL
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WHERE exploration_id=$1 AND kind='intent' AND state='blocked'`, s.expID)
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if err != nil {
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return 0, err
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}
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n, _ := res.RowsAffected()
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return n, nil
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}
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func (s *ExplorationStore) SetIntentState(id int64, state string) error {
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// terminal states stamp completed_at; reopening (back to open/running) clears it.
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terminal := state == "done" || state == "blocked" || state == "exhausted" || state == "stopped"
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